ARTV 2479
Sa 1:00pm-4:00pm
NRG 3132
Spring 2012
Instructor’s Name – Abigail (Abby) Goldsmith
Office Hours – Mon 1:30pm – 4:30pm
Office Location and Number – [home]
Phone, Email, Website, etc. – agoldsmi@austincc.edu
Arranging Conferences/Appointments – Skype: AbbyGoldsmith, or gtalk (agoldsmi@austincc.edu)
http://accanimation4.blogspot.com/
Course Description
An advanced studio course in the theory and technique of three-dimensional ( 3D ) animation utilizing appropriate software. Topics include advanced animation tool sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Emphasis on advanced, industry standard character animation techniques.
Course Prerequisites
Prerequisites: ARTV 2476
Course Rationale
3D Animation IV is an advanced course for the 3D Animation curriculum. This course provides students with advanced character animation skills and samples for work produced in Portfolio. Students can also apply skills learned in this class to other areas including game art, motion graphics and 2D Animation.
Student Learning Outcomes
Course Student Learning Outcomes
Upon successful completion of this course, students will be able to
· Plan out animation
· Locate and use reference footage
· Use advanced biped and / or creature character rigs
· Integrate weapons and / or props into animations
· Construct lip sync animations
· Design and animate cinematic animations
· Integrate convincing acting into animation
· Detect character personality traits and incorporate them into animations
· Create thesis animation samples
Discipline/Program Student Learning Outcomes
- Demonstrate skill in industry standard tools and techniques of 3D Animation.
- Construct animation that reflects distinctive character and personality.
- Create animation work based on current industry trends and practices.
Texts/Materials
“The Animator’s Survival Kit” by Richard Williams
“Cartoon Animation” by Preston Blair
Instructional Methodology – To help you meet course objectives, the teaching methods in this class are based on professional experience and best practices in the area of animation. These methods might include: lecture, demonstrations, critiques in groups and one-on-one settings, group activities and student presentations.
Grading System
You will be given at least 4 grades over the course of the semester. Each of the four grades will contain exercises and / or projects. The 4 grades will then be averaged to compute your total score for the class.
You will be graded on the following criteria:
1. Project turned in on time
2. In-project Attendance/Punctuality (no late coming/early going)
3. Followed Directions/Specs
4. Work Ethic/On-Task (hard work, focus)
5. Organization (naming pages, folders, documents, elements, layers)
6. Comprehension
7. Technique
8. Pace/Timing/Flow
9. Composition/Design/Polish
10. Ability to work alone
11. Resourcefulness
12. Naming convention
Grade Scale
90 – 100 = A ( Industry standard )
80 – 89 = B ( not quite industry standard )
70 – 79 = C ( falling short of industry standard )
60 – 69 = D ( skills lacking in major areas )
59 = F ( failing, must retake )
Passing Grade Policy - Effective September 2005, D’s are not accepted as a passing grade within the Visual Communication Department courses. Students receiving a grade of D must retake the course to receive credit and to progress to the next level course. Students who made a D prior to September 2005 will be allowed to proceed to the next level course.
Course Outline / Calendar
Week Exercise Description
1 Ex 01 2 character scenario
2 2 character scenario (cont.)
3 2 character scenario (cont.)
4 Ex 02 Gymnastics
5 Gymnastics
6 Ex 03 Planning thesis
7 Planning thesis (cont.)
8 Ex 04 Thesis
Spring Break!
9 Thesis (cont.)
10 Thesis (cont.)
11 Thesis (cont.)
12 Thesis (cont.)
13 Thesis (cont.)
14 Thesis (cont.)
15 Thesis (cont.)
16 Demo reel