What can you do with a thesis film? Besides showing it online, or putting parts of it on your demo reel, you might consider entering it in a film festival. If your film is accepted for screening, you'll get exposure, networking, and the potential for new job opportunities. Most festivals require a small entry fee. Students have an advantage, because many festivals include a "student" category. Also look for film festivals that include an "animation" category.
Here's a non-comprehensive list of major film festivals:
Here are some resources to find 3D models (meshes). These sites are for sellers and buyers, but if you enter "$0" or search for "free," you will find free models. As with any other product, some 3D artists or studios offer freebies.
Don't forget that networking sites such as LinkedIn and Deviant Art can also be useful for finding jobs. Also, there is a regularly scheduled Austin Game Developer Beer Night twice a month on Thursdays. The last one was Jan 26, 2012, so the next one should be Feb 9th.
Saturday, January 21, 2012
If you're on a Mac, and you need to a way to unzip the Norman rig .rar files, you can download this program: Stuff It Expander. If you're on a Windows computer, you'll need WinRar.
Office Hours – Mon 1:30pm – 4:30pm Office Location and Number – [home]
Phone, Email, Website, etc. – email@example.com
Arranging Conferences/Appointments – Skype: AbbyGoldsmith, or gtalk (firstname.lastname@example.org)
Course Description An advanced studio course in the theory and technique of three-dimensional ( 3D ) animation utilizing appropriate software. Topics include advanced animation tool sets and techniques, including the preparation and implementation of 3D animation into interactive applications. Emphasis on advanced, industry standard character animation techniques.
Course Prerequisites Prerequisites: ARTV 2476
Course Rationale 3D Animation IV is an advanced course for the 3D Animation curriculum. This course provides students with advanced character animation skills and samples for work produced in Portfolio. Students can also apply skills learned in this class to other areas including game art, motion graphics and 2D Animation.
Student Learning Outcomes Course Student Learning Outcomes Upon successful completion of this course, students will be able to
·Plan out animation
·Locate and use reference footage
·Use advanced biped and / or creature character rigs
·Integrate weapons and / or props into animations
·Construct lip sync animations
·Design and animate cinematic animations
·Integrate convincing acting into animation
·Detect character personality traits and incorporate them into animations
·Create thesis animation samples
Discipline/Program Student Learning Outcomes
Demonstrate skill in industry standard tools and techniques of 3D Animation.
Construct animation that reflects distinctive character and personality.
Create animation work based on current industry trends and practices.
Texts/Materials “The Animator’s Survival Kit” by Richard Williams “Cartoon Animation” by Preston Blair
Instructional Methodology – To help you meet course objectives, the teaching methods in this class are based on professional experience and best practices in the area of animation. These methods might include: lecture, demonstrations, critiques in groups and one-on-one settings, group activities and student presentations.
Grading System You will be given at least 4 grades over the course of the semester. Each of the four grades will contain exercises and / or projects. The 4 grades will then be averaged to compute your total score for the class.
You will be graded on the following criteria:
1. Project turned in on time 2. In-project Attendance/Punctuality (no late coming/early going) 3. Followed Directions/Specs 4. Work Ethic/On-Task (hard work, focus) 5. Organization (naming pages, folders, documents, elements, layers) 6. Comprehension 7. Technique 8. Pace/Timing/Flow 9. Composition/Design/Polish 10. Ability to work alone 11. Resourcefulness 12. Naming convention
Grade Scale 90 – 100 = A ( Industry standard ) 80 – 89 = B ( not quite industry standard ) 70 – 79 = C ( falling short of industry standard ) 60 – 69 = D ( skills lacking in major areas ) 59 = F ( failing, must retake )
Passing Grade Policy - Effective September 2005, D’s are not accepted as a passing grade within the Visual Communication Department courses. Students receiving a grade of D must retake the course to receive credit and to progress to the next level course. Students who made a D prior to September 2005 will be allowed to proceed to the next level course.